Pathfinder
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Mad Monkeys
You Summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a Monkey swarm. Creatures failing a Saving Throw against the mad monkeys' Distraction attack are deafened for 1 minute as well as nauseated. The monkeys attempt one Disarm or steal Combat Maneuver each turn as a free Action against any Creature that begins its turn in the swarm, using your Caster Level plus your casting Ability Score bonus (Intelligence for wizards; Wisdom for druids and oracles; Charisma for bards, sorcerers, and summoners) for its CMB. Recovering an item from the monkeys requires a successful Disarm or steal attempt against that CMB + 10. An object stolen by the monkeys takes swarm Damage each round the swarm is in possession of the object.